The puzzles are 1953's greatest strength and make it hard to put down. They range from simple inventory application to piecing together various clues hidden in the environment to solve more complex conundrums. They can definitely be challenging at times, but in a fun way. All solutions follow a solid chain of logic, and as long as you pay plenty of attention to your surroundings, there is usually a clue or a piece of information that seems relevant to ponder. The inventory puzzles are among the easiest. There are plenty of items to collect, but there are no combinations and it's often clear when objects need to be used, never reaching for bizarre solutions.
Overall, 1953: KGB Unleashed is an enjoyable experience for puzzle lovers, with some interesting plotting tying everything together, although largely after the most significant events have occurred. The ending is brief and disappointing, but the story is brought to a reasonable conclusion and feels neither too long nor too short. It took me about six hours to play right through, but even with a few potential stumbling blocks it shouldn't take more than eight to complete. For fans of Myst-like games, it's definitely worth checking out, and though it won't win over those who dislike the solitary, first-person experience, it should appeal to other adventurers looking for an interesting story and an abstract brain workout. 2b1af7f3a8