Does anyone know how to use this product to get a smooth look? (I've tried applying a smoothing modifier, which gets rid of the lines under the breasts, but it creates a dip between the breasts that looks quite odd.)
I have not used the cleavage modifier, but I cannot imagine that it would be meant to work with armour. Armour is a hard surface, and Autofit wont do to well with it either I think.Here is a thread that Richard posted a short while ago about using armour on Genesis : Se if that helps for now.
Thanks for the replies. I ended up combining a smoothing modifier with a generic base shape (in the smoothing modifier tab) and a V5 morph (since I used Addison for the body) to get something that looks okay for a different shirt. The armor still doesn't look great, but maybe it's just one of those things that don't work.
One last question. I keep trying to use the bottom smooth for the clothing cleavage modifier. (I put a pair of tight pants on, then used the bottom smoother.) But the problem is that nothing happens, no matter which model's dial I use. When I use the cleavage smoother, there are visible changes.
Activated factor V is cleaved and altered by aPC, which has proteolytic activity, cleaving activated factor V at Arg306, Arg506, and Arg 679, which causes reduced affinity for activated factor X. The cleavage of Arg306, specifically, is required for complete inactivation of activated factor X. This decreases the amount of activated factor V cofactor that binds to activated factor X, which results in decreased prothrombinase activity. Less thrombin gets produced, resulting in less fibrin produced. There is an overall decreased clot production as a result. This function of aPC shifts the balance towards the inhibitory regulation of coagulation.
Factor V Leiden results from a mutation in the factor V gene G1691A that causes a missense mutation, changing the arginine to glutamine at the site (Arg506Gln). Factor V Leiden is associated with thromboembolic disease and increased aPC resistance. This mutation slows the aPC modification of factor V to factor Vac, which decreases aPC anticoagulation activity, and tips the scale towards coagulation. Decreased aPC activity, or increased aPC resistance, leads to increased coagulation, which contributes to the thromboembolic phenotype of factor V Leiden. The site for activated factor V deactivation is also affected by this missense mutation. However, the thromboembolic phenotype is more a result of decreased concentrations of factor Vac, than it is increased concentrations of activated factor V. Studies have shown that individuals with factor V Leiden are more likely to develop deep vein thrombosis. Individuals homozygous for factor V Leiden have an increased risk of developing thrombosis than heterozygous individuals. The heterozygous individual still has some functional factor V that can initiate aPC activity towards anticoagulation. Though factor V Leiden is associated with increased clotting, it is not as strongly correlated with pulmonary embolism, retinal vein thrombosis, and arterial thrombosis. Factor V allele variants: factor V Arg306Thr and factor V Arg306Gly, have also been shown to have similar thromboembolic outcomes. These variants affect the site of proteolytic cleavage by aPC, the site that allows for the deactivation of activated factor V.
Yeah, it lacks all her straps and guns, and the walking animation IS different. But the basic character model--from glam to guns--doesn't change that much. I mean, I see your point, but in both cases, her rack is NOT affected by the clothing (or lack thereof). That's my central thesis.
Mine above uses a rotated cube (I don't know how to create a triange), but a triangle placed the right way would help to give some cleavage... and while breasts themselves come in all different sizes, onced placed in a bra, I think you probably could get away with s, m, lg, xl to come close to nekkid sizes.I mean, this would be great most helpful for SFW kinds of renders... where you don't want the static cling alternative.
I have used Fit Control with good results with respect to the under breast crease and the spandex issue but there are issues with texture stretching as noted previously (depending on the clothing item).
We can use smoothing in most cases, but have to up the smoothing pretty high to eliminate the undercurve effects, but this will often cause glitchs in other parts of the clothing. And as in the last picture shows, with some clothing, not even smoothing will solve the issue.
Morph distortion happens regardless of tits. You slap a conformer on, and it'll warp since you're not using the morph that the PA did when he or she designed the clothing. Tits do amplify the distortion, but it's always there.
Distorted buttons and nametags and whatnot... that's IMO a clothing design issue. Especially these days, where more PAs know how to do hard follow nodes for buttons, buckles, swangy chains and necklesses, etc. For Hard Armor, sometimes I even parent it or I lock rotations. (A good combination of that would be Jerry Jang's Aquarius armor, as an example. Some really cool follower bits, I thought.)
Moving onto now a dforce test with the same shirt as above. This shirt maybe too extreme, because you can see via the white outline all the subdivisions. But lets try it anyway, I apply dforce modifier with no addons or weight mapping. In image 2 we see the whole thing just falling apart as I expected. In image 3 I turn off simulation to everything except the shirt itself and the undershirt. Well that's no good because badges and buttons and stuff just stay static. I think the addon option is for this but I have to look it up. But most dissapointingly is that this did nothing to actually solve the issue with the breasts. Even with weight mapping and vising subs this is not a viable solution for fixing the clevage and unercurve.
In this case, the outfit is an untextured -girl-pjs-and-accessories-for-genesis-8-females and I think just added a dynamic modifier and the default settings managed - although possibly I reduced stretch stiffness to about 0.5-0.6, which helps stop fabric exploding if it's pulled too much.
However, it really depends on the clothing involved. Some things absolutely hate dForce or need a load of parameter tweaks, so ideally you start with something that already supports dForce in that area.
...I have the same issues as a number of my characters are small breasted and younger versions of them are flat. I end up having to use simple one colour shaders on tops with no pattern because of the distortion (next to lettering, stripes tend to be the worst). Also with some clothing any distortion of the underlying mesh (particularly when trying to get a flat chest) can show through in the clothing fit. .Even the Growing Up morphs dont often help woth distortion in the chest area.
Like the OP I have all sorts of breast and clothing adjustment utilities but none seem to solve the issue. I miss the old "Spandex" settings from Gen 3 as well, the Decrackifier (for butts) works sort of like that.
The end result is that the system in place doesn't really work well... which is a shame. Seriously, to make it look right, I have to dForce Time line it? (no offense for the suggestion, as a work around that works... well, it works!)... but that adds a great deal of time to the creative process. Because of my character/morph numbers, I already have to wait over 6 minutes for GF8 to load.... sigh... Once the character is loaded, the fun should start... posing, dressing, enviroments... etc etc. If we have to load character *wait* Load Clothing *wait* adjust breast *wait* dForce timeline *wait* don't like result, change settings *wait* dForce Timeline Fit *wait* don;t like the result so I change outfit *wait* adjust clothing *wait*......
Ultimately, the only truly accurate and universal solution for the clothing fits problem is indeed a physics simulation, so the best thing we can hope is that Daz improve the speed and capability of dForce, and that vendors refine their methods for making clothing for it. (I know a lot of people criticise dForce for resulting in flat looking clothing, but there are ways to solve this).
Thanks Matt... for chiming in and providing your thoughtsI guess though, what I am ultimately asking (in the original post) is... Are we thinking about this wrong? We are asking clothes to fit around boobs, but in reality, as you say, we don't have the compute power to do it.... So the end result is that we get results like your first pic, and, except for maybe a wet t-shirt contest, doesn't fit like any of the clothes I have seen on women in my daily work routine today (I work in a building with probably 70 women between 28-60yo).So.. how can we use what we have to get better result without the need for more computing firepower?Well, we really don't need clothing to go over boobs... and in turn get caught up in the underboob and gravity etc etc. As I show in my first post, we need clothing that goes over a triangular or cylinder shaped object on the front of a figure. We just need a quasi boob shape under the clothes, which I think we can achive with either smoothed out triangles or even cylinders. 2b1af7f3a8