Nicalis will be showcasing the game at the upcoming Busan Indie Connect Festival in South Korea along with one other Korean-developed title known as RemiLore: Lost Girl in the Lands of Lore - a hack and slash action game due out on the Switch this winter. Nicalis will also allow players to go hands-on with The Binding of Isaac: Repentance, Blade Strangers and Crystal Crisis.
The gameplay itself is just a sidescrolling hack and slash platformer almost exactly like Rogue Legacy. You run around, and avoid enemies and their projectiles while killing them for their loot as you explore the dungeon. Each room serves as a battle arena that has to be cleared before you can move onto the next room. There are a couple of tweaks to the formula to help Dungreed stand out from Rogue Legacy. The first is that you have access to guns in addition to melee weapons. This is where the game draws its inspiration from Enter the Gungeon. Often times, these guns are very powerful as they let you keep your distance from the hordes of monsters. To balance this, they have to be reloaded when they run out of ammunition thus leaving you vulnerable to enemy attack. Luckily, unlike Enter the Gungeon, you have unlimited ammo for your guns and don't have to worry about running out of it. The second tweak that sets the game apart is the hunger system. Near the entrance of each floor of the dungeon is an tavern keeper who sells a randomized assortment of food. This food is used to strengthen your character and make them more powerful during each run. The food also comes with a fullness level that will fill your character's hunger meter. As you continue to find and clear new rooms of the dungeon, your hunger meter will deplete and allow you to purchase more food. Thus, it behooves you to find the tavern keeper as soon as possible on each floor and then to fully clear all of the rooms of the dungeon to build up more hunger so you can eat all of the food you possibly can. If you're able to manage your hunger meter well, you'll soon find yourself absolutely wrecking all of the enemies you come in contact with. This is by far the most interesting mechanic of the game, and I wish they had expanded on it more because there is some real potential there.
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