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CREATE YOUR KINGDOM Shape the land, build sprawling towns and recruit and train a powerful army. Conquer new territories to expand your realm and defeat rival lords and other players in epic real-time battles.
Assert your supremacy and rule the ancient world by fighting spectacular battles in real time during a long-running, turn-based campaign.Use the touch screen interface to control your empire and control your armies with ease.Turn your screen into a battlefield where thousands of troops battle, from legionaries to pikemen to cavalry, archers, tanks and war elephants.Control the economic, civil and religious affairs of your empire from the campaign map.
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Controls that manoeuvre units on the Campaign Map were based around drawing paths onto whatever you want the units to interact with, be that a peaceful settlement or a threatening enemy army. We then brought these controls to the battlefield so players could draw paths directing their troops into combat.
In battle mode, we identified the commands used most regularly, including halting troops, activating a special ability, toggling walk/run, skirmish mode, guard mode, and fire at will. We then spread those commands along the bottom of the screen to make them immediately accessible.
~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself~ More than 25 custom settlements and famous locations
Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.
3. The Gameplay The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.
The game's main campaign takes place from 270 BC to 14 AD, showcasing the rise and final centuries of the Republican period and the early decades of the Imperial period of Ancient Rome.[5] The player initially assumes control of one of three Roman families; other non-Roman factions can be unlocked later. Gameplay is split between real-time tactical battles and a turn-based strategic campaign. Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of Europe, North Africa, and the Near East. On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces.
As with previous games in the Total War series, Rome: Total War has two primary modes of play: a turn-based, single-player campaign that takes place on an overhead map of the world and a real-time battle system that occurs on 3D battlefields.
Each faction starts with a set of family members. The head of the family is the leader of the faction; any male above the age of 16 can be designated as the current leader's heir. Males above the age of 16 can govern settlements and command armies as generals. Male family members can be added through births between married family members, adoption, or marriage with a female family member. Family members eventually die; natural causes, battles, assassinations, diseases, and natural disasters can all cause a character's demise. Family members can develop character traits from life experiences or heredity. These traits can have both positive and negative effects on the character's stats, which in turn affect their battlefield performance, how well they manage their settlements, and how persuasive they are in negotiations. The stats of family members can also be affected by members of their personal retinue.[12]
In addition to the turn-based campaign, Rome: Total War also features 3D, real-time battles. Battles can be played as a part of the larger campaign, as a custom battle against the AI, as a preset "historical battle" based on a real-life military engagement, or as a multiplayer battle against other players. As opposed to the campaign, which features an overhead map of the world, battles take place on individual battlefields. The terrain of the battlefield can play a key role in how the battle plays out. In most cases, the ultimate goal of the battle is to defeat the enemy forces by either killing or routing all of their troops; in a siege, the attacker can also achieve victory by capturing and holding the town center for a period of time. In battles, the player commands a variety of soldiers that are arranged into units. The game features a variety of units for battle, which may be broadly categorised into infantry, cavalry, archers, and siege weapons. Different units have different morale, hit points, and general combat skills. If a unit's morale drops too low, its soldiers try to flee the field.[14] Units can create different formations that alter how they perform in combat; for example, many types of spearmen can form the phalanx formation, while many Roman soldiers can form the testudo. Both of these formations sacrifice mobility in favour of defensiveness. The player can also employ complex tactics to help them achieve victory; for example, soldiers can ambush enemies from a nearby forest or flank them to avoid a frontal engagement.[15]
Prior to release, a preliminary but completely workable version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel where it was used to recreate famous historical battles,[17] and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. The game engine was fine-tuned specifically for these television shows by military historians for maximum historical accuracy. In addition, both series had the same music track as the battles in Rome: Total War.
According to The NPD Group, Rome: Total War was the 20th-best-selling computer game of 2004.[23] It maintained this position on NPD's annual computer game sales chart for the following year.[24] In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led Edge to declare it the country's 40th-best-selling computer game, and best-selling Total War title, released since January 2000. The series as a whole, including Rome, sold 1.3 million units in the United States by August 2006.[25] By 2013, Rome: Total War alone had totaled 876,000 sales in the region.[26] It also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[27] indicating sales of at least 300,000 copies in the United Kingdom.[28]
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The outsize rise in total war-related deaths associated with larger groups of people may be due, in part, to the advances in weaponry and military strategy that come with increased communication and collaboration: A similar degree of violent behavior enacted by a similar number of people just does more damage on a nuclear scale than it ever could with axes and spears. 2b1af7f3a8