Der Riese (German for The Giant) is the fourth map in the Zombies game mode. It is the final Zombies map in Call of Duty: World at War. It is set in Group 935's main base of operations known as Waffenfabrik Der Riese, in Lower Silesia near Breslau, Germany (now Wrocław in Poland), and was the debut of the teleporters and the Pack-a-Punch Machine, a machine that for 5000 points allows players to upgrade their weapon. It was released in Map Pack 3 along with three multiplayer maps, on August 6, 2009. It was then released for iOS on September 30, 2010, before being released alongside Nacht der Untoten, Verrückt and Shi No Numa as part of the Prestige and Hardened editions of Call of Duty: Black Ops on November 9, 2010. It was later released in the Rezurrection map pack. In addition, the map was remade as a new map called The Giant as part of Black Ops III's special Collector Editions, and is accessible to Season Pass holders.
As part of that is the second major leg propping up the game, the titular ruses. Deception has long been an essential part of warfare, but bar a few token magic stealth units it's an element that most RTSes tend to overlook. Here, the idea is you go into battle with a few pre-selected tricks up your sleeve, and the when and where of their deployment can win the day. This is where the boardgame sensibilities really make themselves known, as the Ruses are halfway between cards and the general/meta-abilities so common in other RTSes. They couldn't be called entirely realistic, but they are at least grounded in the technology of the time. The best example is perhaps Radio Silence, which both neatly fits into a layman's grasp of military skullduggery and, in practice, grants invisibility to your units while they're in a certain area of the map.
Once Rivet recovers a part to fix Clank's broken communicator from Pierre Le Fer at Zurkie's, he contacts Ratchet and the three form a plan to build a new Dimensionator. The Emperor's Assistant however eavesdrops on them the entire time and reports to Dr. Nefarious where they will be going. Once Rivet and Clank return to their ship, Dr. Nefarious makes a public broadcast in which he offers a bounty of three squillion Nefarious freedom coupons for the dead or alive capture of Ratchet and Rivet. He sends Nefarious Trooper strike teams to intercept their arrivals on Savali and Blizar Prime. The Goons still on Sargasso contact Nefarious and ask him if they can take the planet's Zurpstones whilst on their job, he calls them imbeciles and tells them they can eat only after they have found the Lombax. Sometime later, after the Nefarious Troopers had failed to stop Ratchet and Rivet, he makes another broadcast where he attempts to dispel panic that the dimension is in danger and discards them as lies. He also significantly increases the bounty he had previously placed on the Lombaxes to 27 squijillion Nefaribucks, although it seems his bounty is in fact a ruse and he has no intention of providing any reward. Upon Ratchet and his new friend Kit seeing this second broadcast, she remarks to the Lombax that his Nefarious seems just as obscenely awful as her dimension's.
Nefarious' appearance changes slightly between different releases. In Up Your Arsenal, his body is more realistically proportioned, with a blue body, and red highlights adorning his eyes, chest, groin, forearms, and shins. In A Crack in Time, he retains this color scheme, but has a larger head, more sunken-in eyes allowing for more facial expression, a broader upper torso, and exaggerated proportions. In All 4 One, Nefarious' body is purple rather than blue. He appears much shorter, with a larger head as proportional to the rest of his body, and a more exaggerated torso with ganglier limbs. After Ratchet traveled back in time to rescue Orvus, he gained a scar on the right side of his head after having a grenade thrown at him, slightly cracking his head and causing his right eye to limp slightly within its socket.
Ironically, that was nothing more than a ruse by Batman, who finally turned the tables on his hated nemesis and regained control of his mind. Batman revealed to Joker that the villain was afraid of being ashes and being forgotten and that he would indeed be forgotten by everyone. For the first time in their battles, Joker was truly horrified, helpless and useless against Batman, ending with the clown prince being severely beaten and thrown into a cell within Arkham Asylum in Intensive Treatment. As Batman locked the door to the cell, Joker screamed and desperately plead with the hero not to imprison, leave, and forget him, as he would be locked away within his mind forever. Batman, after he had finally realized that Joker was always at his mercy, bid one final goodbye to his nemesis and locked him away in his personal hell in the Extreme Isolation Wing of Arkham Asylum forever, with Joker dejectedly uttering his final words to the hero: "I need you".
The Joker was not totally deluded however, he was aware that he was a bad person who deserved death and was completely dumbfounded when another person risked their own life to save his as he was aware that he wasn't worth saving. He was intensely nihilistic and suicidal. Examples of such are when Bane rocketed an RPG toward the Gotham Royal Hotel, instead of panicking he casually accepted his fate without a hesitation and when he shot himself with a harmful amount of Titan. On more than one occasion he presented numerous opportunities for Batman to take his life, if only to prove that deep down everybody was like him. On the other hand, despite his nihilism, the Joker seemed to have sense of self-preservation. After feeling the effects of the TITAN poisoning from Arkham Asylum, he frantically searched for a cure so he would not die, even having Harley Quinn kidnap doctors across Gotham then brutally tortured and killed anyone who could not cure his disease. Nonetheless, he did not fear his own death in itself. This was best demonstrated when he was forced to experience the concentrated effects of the Fear Toxin late into Scarecrow's reign of terror, where he saw a portrait depicting Batman carrying a deceased Joker as well as his own corpse being placed in the crematorium, and not only did not feel even slightly afraid of what he was seeing, he even managed to reflect nostalgically on the event and even went as far to crack a joke about the scene as being "crispy", respectively. This is further supported in the climax of the Assault on Arkham incident: Shortly after realizing that the chopper he was thrown into by Deadshot was about to fall to the ground, he attempted to escape, only for Deadshot to pin him inside the chopper via the Joker's discarded daggers, yet then proceeded to laugh hysterically as the remains of the chopper descended down to the street below after Deadshot gave his signature "bang" pointer. 2b1af7f3a8